So, I've made the massive effort and completed the main storyline of FFXIII, thus bringing my total number of finished games to 6[1]. As per usual, I've been scribbling various notes as I go, so they're under the cut (for those who don't want to be spoiled.
( Spoileriffic stuff under here )
Overall, I was reasonably happy with the game, although I'm not fond of the "okay, you've finished the main plot, now you can spend another sixty or so hours maxing out your characters if you want to" play style. Particularly since the subsequent time ignores some rather significant plot elements. Now, if it were an honest continuation, following on from the storyline, I'd be happier, but as it is the storyline is just suspended in mid-air, and you're supposed to carry on as though the end didn't happen. It's a useful style of play for people like me, who like being completeists, but I think it worked better in Dissidia.
But that's a minor point. Overall, the game was a lot of fun, full of plot as per usual for Squeenix. To be honest, the plot is the thing I love best about Squeenix RPGs - while there's a lot of fights happening, there's a lot of story happening as well, so the game is more than just a series of fights strung together with a rather thin storyline holding the whole thing together. The unfolding of the storyline (and the multiple time periods this involved) was quite a major feature of the game. The battle system was different (another Square Enix regularity - the battle system seems to change with every new FF game) although to be honest my favourite of the versions I've tried is still the one from FFXII, where the battles were much more integrated into the landscape. It's a good game, well worth the money I spent on it.
[1] Kingdom Hearts I and II; FF7; FF7: Dirge of Cerberus; Final Fantasy: Dissidia; and now FFXIII.
( Spoileriffic stuff under here )
Overall, I was reasonably happy with the game, although I'm not fond of the "okay, you've finished the main plot, now you can spend another sixty or so hours maxing out your characters if you want to" play style. Particularly since the subsequent time ignores some rather significant plot elements. Now, if it were an honest continuation, following on from the storyline, I'd be happier, but as it is the storyline is just suspended in mid-air, and you're supposed to carry on as though the end didn't happen. It's a useful style of play for people like me, who like being completeists, but I think it worked better in Dissidia.
But that's a minor point. Overall, the game was a lot of fun, full of plot as per usual for Squeenix. To be honest, the plot is the thing I love best about Squeenix RPGs - while there's a lot of fights happening, there's a lot of story happening as well, so the game is more than just a series of fights strung together with a rather thin storyline holding the whole thing together. The unfolding of the storyline (and the multiple time periods this involved) was quite a major feature of the game. The battle system was different (another Square Enix regularity - the battle system seems to change with every new FF game) although to be honest my favourite of the versions I've tried is still the one from FFXII, where the battles were much more integrated into the landscape. It's a good game, well worth the money I spent on it.
[1] Kingdom Hearts I and II; FF7; FF7: Dirge of Cerberus; Final Fantasy: Dissidia; and now FFXIII.
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